Game Designer
Gökçe Yalçınkaya
Game Designer & Interior Architect
Winchester, UK
Game Design
Completed a Master’s in Game Design at BAU, designed mobile and indie PC games, and mentored undergraduate students in an EU-funded Erasmus+ project.
Level Design
Bringing my architectural and interior design background into creating interactive game environments that enrich storytelling and gameplay.
VR Experiences
Contributed to VR projects showcased in national and international exhibitions, creating immersive experiences that are rich in visual and spatial design.
Architectural Visualization
Using Unreal Engine for architectural visualization since my undergrad years, sharing expertise through workshops and innovative projects.

Hi, I'm Gökçe!
pronounced /ɡøkˈtʃe/ (guek-cheh)
I’m an Interior Architect and Game Designer with a degree in Interior Architecture from Istanbul Technical University and a Master’s Degree in Game Design from BAU. My work focuses on immersive experiences, game environments, architectural visualisation, and VR applications.
I’m experienced in game design, level design, Unreal Engine Blueprint scripting, and using Unreal Engine for architectural visualisation. My MA thesis explored visual attention in video games, connecting my background in spatial design with interactive media and player experience.
FEATURED WORK
ITU Game Vault
INTERIOR ARCHITECTURE
ARCHITECTURAL VISUALIZATION
Posterité
INTERIOR ARCHITECTURE
ARCHITECTURAL VISUALIZATION
Waves of Steel
UI & GAME DESIGN
PC, CONSOLE
Bubble Jumper
GAME DESIGN & 2D ART
MOBILE
Harvest Cube
GAME DESIGN & 3D ART
MOBILE
Mars 2050
ARCHITECTURAL CONCEPT
PARAMETRIC DESIGN
Entangled Lamp
PRODUCT DESIGN
BRANDING
Donna
BRANDING
GRAPHIC DESIGN
EdaMade
BRANDING
GRAPHIC DESIGN
GLN Rugs
BRANDING
GRAPHIC DESIGN
WEB DESIGN
EXPERIENCE
Wee Tattie Studios, Dundee, UK
Producer
- Managed team tasks using Agile sprints via ClickUp to support structured game development.
- Facilitated communication and collaboration across design, art, and programming teams.
- Organised and led meetings to maintain alignment and track progress across departments.
Segritude Games, London, UK
Assistant Project Manager
- Contributed to the development of an open-world survival PvP/PvE game.
- Tracked team tasks using Kanban methods and supported deadline management.
- Defined milestones, identified production risks, and supported communication across the team.
- Created a structured budget plan to support the investment strategy.
- Participated in interviews and contributed to hiring decisions.
Efe International, Chicago, IL
UI / UX & Web Designer
- Designed and developed UI/UX work and company websites.
- Developed branding packages and shaped the design vision for company sub-brands.
- Created visual content for digital platforms and managed social media accounts.
"Harvest Cube" · BAU, Istanbul
Game Designer, Mobile
Indie Project
- Contributed level design and art to a mobile maze puzzle game developed with a small team for Joy Game.
- Coordinated asset workflows and supported communication across the team.
"Waves of Steel" · ITU, Istanbul
Game Designer, PC
Indie Project
Contributed level design and art to an indie RPG-resource management game.
Tracked tasks, supported sprint planning, and contributed to development.
Lymra Archaeological Excavation, Antalya, Turkey
Archaeological Survey Intern
Internship
Surveyed and documented cultural heritage material through architectural drafting at an archaeological excavation site.
EDUCATION
Bahçeşehir University (BAU)
MA · Game Design
Two-year MA in Game Design with thesis research and project-based design work.
Istanbul Technical University School of Architecture
BSc · Interior Architecture
Four-year undergraduate degree in interior architecture and design.
PROJECTS & WORKSHOPS
Bahçeşehir University · BUG Lab
Project Manager / Mentor · Erasmus+ Project
Managed and mentored work for DIGICULTGAME: Developing Cultural Heritage Experiences, an Erasmus+ project focused on cultural heritage and game-based experience design.
Epic Games & WIGI (Women In Games International)
Attendee · Women Creators Program
Selected as an attendee for a UEFN training programme for 100 women creators worldwide.
Mimar Sinan Fine Arts University, Istanbul
Workshop Instructor · Student Workshop
Organised and delivered a workshop on architectural visualisation in Unreal Engine 5 for undergraduate architecture students.
Sónar+D İstanbul 2023
Presenter · Interactive Exhibition
Presented Dreamscape Bricks VR as part of Sónar+D İstanbul 2023.
SKILLS
Design Tools
- Unreal Engine
- Unity
- Figma
- Blender
- Substance Painter
- SketchUp
- AutoCAD
- Archicad
- Adobe Photoshop
- Adobe Illustrator
- Adobe InDesign
Design Skills
- Game Design
- Level Design
- Interior Design
- Real-time Visualization
- Architectural Visualization
- UI/UX Design
Production
- Agile / Scrum / Kanban
- ClickUp
- Jira
- Sprint Planning
- Milestone Planning
- Risk Tracking
- Team Communication
- Workshops & Mentoring
- Cross-disciplinary Collaboration
Languages
- Turkish – Native
- English – Professional Working Proficiency (IELTS Academic - Band 8.0)

Gökçe Yalçınkaya-Doma
Game Designer and Interior Architect with expertise in immersive experiences, game environments, and architectural visualization. Experienced in game design, level design, VR applications and use of Unreal Engine for architectural visualization.
