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Game Designer

Gökçe Yalçınkaya

Game Designer & Interior Architect

Winchester, UK

Game Design

Completed a Master’s in Game Design at BAU, designed mobile and indie PC games, and mentored undergraduate students in an EU-funded Erasmus+ project.

Level Design

Bringing my architectural and interior design background into creating interactive game environments that enrich storytelling and gameplay.

VR Experiences

Contributed to VR projects showcased in national and international exhibitions, creating immersive experiences that are rich in visual and spatial design.

Architectural Visualization

Using Unreal Engine for architectural visualization since my undergrad years, sharing expertise through workshops and innovative projects.

Hi, I'm Gökçe!

I’m an Interior Architect and Game Designer with a degree in Interior Architecture from Istanbul Technical University and a Master’s Degree in Game Design from BAU. My work focuses on immersive experiences, game environments, architectural visualisation, and VR applications.

I’m experienced in game design, level design, Unreal Engine Blueprint scripting, and using Unreal Engine for architectural visualisation. My MA thesis explored visual attention in video games, connecting my background in spatial design with interactive media and player experience.

FEATURED WORK

ITU Game Vault

INTERIOR ARCHITECTURE

ARCHITECTURAL VISUALIZATION

Posterité

INTERIOR ARCHITECTURE

ARCHITECTURAL VISUALIZATION

Waves of Steel

UI & GAME DESIGN

PC, CONSOLE

Bubble Jumper

GAME DESIGN & 2D ART

MOBILE

Harvest Cube

GAME DESIGN & 3D ART

MOBILE

Mars 2050

ARCHITECTURAL CONCEPT

PARAMETRIC DESIGN

Entangled Lamp

PRODUCT DESIGN

BRANDING

Donna

BRANDING

GRAPHIC DESIGN

EdaMade

BRANDING

GRAPHIC DESIGN

GLN Rugs

BRANDING

GRAPHIC DESIGN

WEB DESIGN

EXPERIENCE

2025/06 – Present

Wee Tattie Studios, Dundee, UK

Producer

  • Managed team tasks using Agile sprints via ClickUp to support structured game development.
  • Facilitated communication and collaboration across design, art, and programming teams.
  • Organised and led meetings to maintain alignment and track progress across departments.
2025/02 – 2025/06

Segritude Games, London, UK

Assistant Project Manager

  • Contributed to the development of an open-world survival PvP/PvE game.
  • Tracked team tasks using Kanban methods and supported deadline management.
  • Defined milestones, identified production risks, and supported communication across the team.
  • Created a structured budget plan to support the investment strategy.
  • Participated in interviews and contributed to hiring decisions.
2022/03 – 2024/01

Efe International, Chicago, IL

UI / UX & Web Designer

  • Designed and developed UI/UX work and company websites.
  • Developed branding packages and shaped the design vision for company sub-brands.
  • Created visual content for digital platforms and managed social media accounts.
2022/03 – 2022/06

"Harvest Cube" · BAU, Istanbul

Game Designer, Mobile

Indie Project

  • Contributed level design and art to a mobile maze puzzle game developed with a small team for Joy Game.
  • Coordinated asset workflows and supported communication across the team.
2020/03 – 2021/06

"Waves of Steel" · ITU, Istanbul

Game Designer, PC

Indie Project

Contributed level design and art to an indie RPG-resource management game.
Tracked tasks, supported sprint planning, and contributed to development.

2019/08 – 2019/09

Lymra Archaeological Excavation, Antalya, Turkey

Archaeological Survey Intern

Internship

Surveyed and documented cultural heritage material through architectural drafting at an archaeological excavation site.

EDUCATION

2021 – 2024

Bahçeşehir University (BAU)

MA · Game Design

Two-year MA in Game Design with thesis research and project-based design work.

[Publications ↗]

2017 – 2021

Istanbul Technical University School of Architecture

BSc · Interior Architecture

Four-year undergraduate degree in interior architecture and design.

PROJECTS & WORKSHOPS

2024 – 2024

Bahçeşehir University · BUG Lab

Project Manager / Mentor · Erasmus+ Project

Managed and mentored work for DIGICULTGAME: Developing Cultural Heritage Experiences, an Erasmus+ project focused on cultural heritage and game-based experience design.

2023 – 2023

Epic Games & WIGI (Women In Games International)

Attendee · Women Creators Program

Selected as an attendee for a UEFN training programme for 100 women creators worldwide.

2023 – 2023

Mimar Sinan Fine Arts University, Istanbul

Workshop Instructor · Student Workshop

Organised and delivered a workshop on architectural visualisation in Unreal Engine 5 for undergraduate architecture students.

2023 – 2023

Sónar+D İstanbul 2023

Presenter · Interactive Exhibition

Presented Dreamscape Bricks VR as part of Sónar+D İstanbul 2023.

SKILLS

Design Tools

  • Unreal Engine
  • Unity
  • Figma
  • Blender
  • Substance Painter
  • SketchUp
  • AutoCAD
  • Archicad
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe InDesign

Design Skills

  • Game Design
  • Level Design
  • Interior Design
  • Real-time Visualization
  • Architectural Visualization
  • UI/UX Design

Production

  • Agile / Scrıö / Kanban
  • ClickUp
  • Jira
  • Sprint Planning
  • Milestone Planning
  • Risk Tracking
  • Team Communication
  • Workshops & Mentoring
  • Cross-disciplinary Collaboration

    Languages

    • Turkish – Native
    • English – Professional Working Proficiency (IELTS Academic - Band 8.0)

    Gökçe Yalçınkaya-Doma

    Game Designer and Interior Architect with expertise in immersive experiences, game environments, and architectural visualization. Experienced in game design, level design, VR applications and use of Unreal Engine for architectural visualization.