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Game Designer

Gökçe Yalçınkaya

Game Designer & Interior Architect

Winchester, UK

Game Designer and Interior Architect with expertise in immersive experiences, game environments, and architectural visualization. Experienced in game design, level design, VR applications, Unreal Engine blueprint coding, and the use of Unreal Engine for architectural visualization.

Hi,
I’m Gökçe!

Interior Architect and Game Designer with a degree in Interior Architecture from Istanbul Technical University and a Master’s Degree in Game Design from BAU. Passionate about designing and creating video games, with a thesis focused on visual attention in video games.

Featured Work

ITU Game Vault

INTERIOR ARCHITECTURE

ARCHITECTURAL VISUALIZATION

Posterité

INTERIOR ARCHITECTURE

ARCHITECTURAL VISUALIZATION

Waves of Steel

UI & GAME DESIGN

PC, CONSOLE

Bubble Jumper

GAME DESIGN & 2D ART

MOBILE

Harvest Cube

GAME DESIGN & 3D ART

MOBILE

Mars 2050

ARCHITECTURAL CONCEPT

PARAMETRIC DESIGN

Entangled Lamp

PRODUCT DESIGN

BRANDING

Donna

BRANDING

GRAPHIC DESIGN

EdaMade

BRANDING

GRAPHIC DESIGN

GLN Rugs

BRANDING

GRAPHIC DESIGN

WEB DESIGN

Resume

Gökçe Yalçınkaya Doma

Game Designer & Interior Architect

Education

2024

2021

Bahçeşehir University (BAU)
Game Design

Master’s Degree · MA

Two-year game design education and thesis completion.

 

2021

2017

Istanbul Technical University (ITU)
School of Architecture · Interior Architecture

Undergraduate · BSc

Four-year education in interior architeture and design.

Experience

Present

2025-06

Producer

Wee Tattie Studios, Dundee, UK

Managed team tasks using Agile sprints via ClickUp to support efficient and structured game development.
Facilitated clear communication and collaboration across design, art, and programming teams.
Organised and led meetings to maintain alignment and ensure progress across departments.

2025-06

2025-02

Assistant Project Manager

Segritude Games, London, UK

Contributed to the development of an open-world survival PvP/PvE game.
Tracked team tasks using Kanban method to ensure deadlines are met.
Defined milestones and identified risks with the production team.
Facilitated communication between team members.
Created a structured budget plan to support the investment strategy.
Participated in interviews, providing input on hiring decisions.

2024-01

2022-03

UI / UX & Web Designer

Efe International, Chicago, IL

Designed and developed UI/UX and company websites.
Developed complete branding packages and set the overall design vision for the company’s sub-brands.
Created visual content for digital platforms and managed social media accounts.

 

 

2022-06

2022-03

Game Designer, MOBILE

Harvest Cube, BAU, Istanbul

Level design and art roles for a mobile maze puzzle game, developed with a small group of developers for Joy Game.
Coordinated asset workflows and supported communication in a small team.

 

2021-06

2020-03

Game Designer, PC (indie)

Waves of Steel, ITU, Istanbul

Level design and art roles in the development of an RPG-Resource Management game, self-employed.
Tracked tasks, supported sprint planning, and contributed to development.

 

2019-09

2019-08

Archaeological Survey Intern

Lymra Archeological Excavation, Antalya, Turkey

Internship on surveying and documenting cultural heritage with architectural drafting at an archaeological excavation site

Projects & Workshops

2024

ERASMUS+ PROJECT · Project Manager / Mentor

Bahcesehir University · BUG Lab

DIGICULTGAME: Developing Cultural Heritage Experiences

 

 

2023

INTERACTIVE EXHIBITION · Presenter

Sónar+D İstanbul 2023

Dreamscape Bricks VR was showcased at Sónar+D İstanbul 2023

 

2023

STUDENT WORKSHOP · Instructor

Mimar Sinan Fine Arts University, Istanbul

Organized a workshop titled Architectural Visualisation in Unreal Engine 5 for undergraduate architecture students

 

2023

WOMEN CREATORS PROGRAM · Attendee

Epic Games & WIGI (Women In Games International)

UEFN training program for 100 women worldwide.

Software Skills

  • Unreal Engine 75% 75%
  • Figma 70% 70%
  • Adobe Photoshop 90% 90%
  • Adobe Illustrator 70% 70%
  • Adobe InDesign 80% 80%
  • Unity 50% 50%
  • Blender 70% 70%
  • 3ds Max 70% 70%
  • Substance Painter 90% 90%
  • SketchUp 100% 100%
  • Autocad 90% 90%
  • Archicad 90% 90%

Game Design

Completed a Master’s in Game Design at BAU, designed mobile and indie PC games, and mentored undergraduate students in an EU-funded Erasmus+ project.

Level Design

Bringing my architectural and interior design background into creating interactive game environments that enrich storytelling and gameplay.

VR Experiences

Contributed to VR projects showcased in national and international exhibitions, creating immersive experiences that are rich in visual and spatial design.

Architectural Visualization

Using Unreal Engine for architectural visualization since my undergrad years, sharing expertise through workshops and innovative projects.

Gökçe Yalçınkaya Doma

Game Designer and Interior Architect with expertise in immersive experiences, game environments, and architectural visualization. Experienced in game design, level design, VR applications and use of Unreal Engine for architectural visualization.