Game Designer
Gökçe Yalçınkaya
Game Designer & Interior Architect
Winchester, UK
Game Designer and Interior Architect with expertise in immersive experiences, game environments, and architectural visualization. Experienced in game design, level design, VR applications, Unreal Engine blueprint coding, and the use of Unreal Engine for architectural visualization.

Hi,
I’m Gökçe!
pronounced /ɡøkˈtʃe/ (guek-cheh)
Interior Architect and Game Designer with a degree in Interior Architecture from Istanbul Technical University and a Master’s Degree in Game Design from BAU. Passionate about designing and creating video games, with a thesis focused on visual attention in video games.
Featured Work
ITU Game Vault
INTERIOR ARCHITECTURE
ARCHITECTURAL VISUALIZATION
Posterité
INTERIOR ARCHITECTURE
ARCHITECTURAL VISUALIZATION
Waves of Steel
UI & GAME DESIGN
PC, CONSOLE
Bubble Jumper
GAME DESIGN & 2D ART
MOBILE
Harvest Cube
GAME DESIGN & 3D ART
MOBILE
Mars 2050
ARCHITECTURAL CONCEPT
PARAMETRIC DESIGN
Entangled Lamp
PRODUCT DESIGN
BRANDING
Donna
BRANDING
GRAPHIC DESIGN
EdaMade
BRANDING
GRAPHIC DESIGN
GLN Rugs
BRANDING
GRAPHIC DESIGN
WEB DESIGN
Resume
Gökçe Yalçınkaya Doma
Game Designer & Interior Architect
Education
2024
•
2021
Bahçeşehir University (BAU)
Game Design
Master’s Degree · MA
Two-year game design education and thesis completion.
2021
•
2017
Istanbul Technical University (ITU)
School of Architecture · Interior Architecture
Undergraduate · BSc
Four-year education in interior architeture and design.
Experience
Present
•
2025-06
Producer
Wee Tattie Studios, Dundee, UK
Managed team tasks using Agile sprints via ClickUp to support efficient and structured game development.
Facilitated clear communication and collaboration across design, art, and programming teams.
Organised and led meetings to maintain alignment and ensure progress across departments.
2025-06
•
2025-02
Assistant Project Manager
Segritude Games, London, UK
Contributed to the development of an open-world survival PvP/PvE game.
Tracked team tasks using Kanban method to ensure deadlines are met.
Defined milestones and identified risks with the production team.
Facilitated communication between team members.
Created a structured budget plan to support the investment strategy.
Participated in interviews, providing input on hiring decisions.
2024-01
•
2022-03
UI / UX & Web Designer
Efe International, Chicago, IL
Designed and developed UI/UX and company websites.
Developed complete branding packages and set the overall design vision for the company’s sub-brands.
Created visual content for digital platforms and managed social media accounts.
2022-06
•
2022-03
Game Designer, MOBILE
Harvest Cube, BAU, Istanbul
Level design and art roles for a mobile maze puzzle game, developed with a small group of developers for Joy Game.
Coordinated asset workflows and supported communication in a small team.
2021-06
•
2020-03
Game Designer, PC (indie)
Waves of Steel, ITU, Istanbul
Level design and art roles in the development of an RPG-Resource Management game, self-employed.
Tracked tasks, supported sprint planning, and contributed to development.
2019-09
•
2019-08
Archaeological Survey Intern
Lymra Archeological Excavation, Antalya, Turkey
Internship on surveying and documenting cultural heritage with architectural drafting at an archaeological excavation site
Projects & Workshops
2024
ERASMUS+ PROJECT · Project Manager / Mentor
Bahcesehir University · BUG Lab
DIGICULTGAME: Developing Cultural Heritage Experiences
2023
INTERACTIVE EXHIBITION · Presenter
Sónar+D İstanbul 2023
Dreamscape Bricks VR was showcased at Sónar+D İstanbul 2023
2023
STUDENT WORKSHOP · Instructor
Mimar Sinan Fine Arts University, Istanbul
Organized a workshop titled Architectural Visualisation in Unreal Engine 5 for undergraduate architecture students
2023
WOMEN CREATORS PROGRAM · Attendee
Epic Games & WIGI (Women In Games International)
UEFN training program for 100 women worldwide.
Software Skills
- Unreal Engine 75%
- Figma 70%
- Adobe Photoshop 90%
- Adobe Illustrator 70%
- Adobe InDesign 80%
- Unity 50%
- Blender 70%
- 3ds Max 70%
- Substance Painter 90%
- SketchUp 100%
- Autocad 90%
- Archicad 90%
Game Design
Completed a Master’s in Game Design at BAU, designed mobile and indie PC games, and mentored undergraduate students in an EU-funded Erasmus+ project.
Level Design
Bringing my architectural and interior design background into creating interactive game environments that enrich storytelling and gameplay.
VR Experiences
Contributed to VR projects showcased in national and international exhibitions, creating immersive experiences that are rich in visual and spatial design.
Architectural Visualization
Using Unreal Engine for architectural visualization since my undergrad years, sharing expertise through workshops and innovative projects.

Gökçe Yalçınkaya Doma
Game Designer and Interior Architect with expertise in immersive experiences, game environments, and architectural visualization. Experienced in game design, level design, VR applications and use of Unreal Engine for architectural visualization.