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Gökçe Yalçınkaya

Game Designer & Interior Architect

Winchester, United Kingdom

PORTFOLIO

Featured Work

ITU Game Vault

INTERIOR ARCHITECTURE

ARCHITECTURAL VISUALIZATION

Posterité

INTERIOR ARCHITECTURE

ARCHITECTURAL VISUALIZATION

Waves of Steel

UI & GAME DESIGN

PC, CONSOLE

Bubble Jumper

GAME DESIGN & 2D ART

MOBILE

Harvest Cube

GAME DESIGN & 3D ART

MOBILE

Mars 2050

ARCHITECTURAL CONCEPT

PARAMETRIC DESIGN

Entangled Lamp

PRODUCT DESIGN

BRANDING

Donna

BRANDING

GRAPHIC DESIGN

EdaMade

BRANDING

GRAPHIC DESIGN

GLN Rugs

BRANDING

GRAPHIC DESIGN

WEB DESIGN

ITU Game Vault

INTERIOR ARCHITECTURE
ARCH VIZ WITH UNREAL ENGINE
ITU School of Architecture, Interior Architecture, 2021

Concept

ITU Game Vault is a game development lab and pre-incubation center. The center is an institution affiliated with Istanbul Technical University and cooperates with other universities, industry partners, and technoparks.

ITU Game Vault Identity

The building is mostly below ground level. With this feature, it looks like a bunker. The name “Vault” is inspired by the bunkers in the game Fallout, and the vaulted arcaded structure of the building. The word “vault” is used in the name of the institution. ITU Game Vault Logo consists of the initials of IGV.

Posterite

INTERIOR ARCHITECTURE
ARCH VIZ WITH UNREAL ENGINE
ITU School of Architecture, Interior Architecture, 2020
The project aims to provide workshop spaces that offer young people creative environments where they cannot reach their homes or schools.

There are open spaces where young people can communicate with each other and learn new things practically related to their interests.

In this context, dance, music, theater, painting, woodworking, and sewing workshops will be built within the space. In addition, a common area will be created at the entrance so that young people can spend time together and cook and eat.

Waves of Steel

GAME DESIGN
ITU Game and Interaction Design Graduate Program, 2021
Set in the Ceria Archipelago, a fantasy steampunk world, Waves of Steel combines RPG, resource management, and action-adventure elements. Players control a ship navigating through challenges in an open world while exploring the map and managing resources.

Bubble Jumper

GAME DESIGN
BAU Game Design Master’s Program, 2022
Bubble Jumper challenges players to save a tiny creature by jumping through bubbles in a drink, avoiding obstacles to reach the top.The creature has come to meet its lover, but suddenly finds itself in someone’s drink. He needs you to be saved.

With easy-to-learn controls, the game delivers a fun and casual experience with vibrant visuals.

Harvest Cube

GAME DESIGN
BAU Game Design Master’s Program, 2022
Harvest Cube is a maze puzzle game where you harvest crops by swiping. Levels are located on the surfaces of a cube, and when you complete a surface, the cube will turn and show you the other side.

Swipe left, right, up and down and leave no plant unharvested! There are many crops you can harvest: cut grass, sunflowers, strawberries and pumpkins, it’s always the right season!

 

Mars 2050

ARCHITECTURAL DESIGN
ITU School of Architecture, Interior Architecture, 2021
Mars 2050 envisions a colonization project embracing “unplanned urbanization” as a conceptual approach. Will Mars become humanity’s second home, or will it share the same fate as Earth? After exhausting our planet’s resources, will humans ruin another world or embrace a fresh start? Both outcomes are possible. This project assumes the first possibility, imagining a scenario where humanity escapes Earth, settles on Mars, and constructs essential units rapidly to ensure survival.

Entangled Lamp

PRODUCT DESIGN
ITU School of Architecture, Interior Architecture, 2020
The Entangled Lamp is crafted from single-face corrugated cardboard (F Flute, 1mm), with 2.5 cm-wide strips joined using a fishing line. The lamp features concealed LED strips and an on/off switch. A specially designed box with branded packaging completes the product for market readiness.

Donna

BRANDING & GRAPHIC DESIGN
ITU School of Architecture, Interior Architecture, 2020
As a lingerie brand, Donna’s logo reflects feminine elegance through a clean and characteristic typeface. It is designed to be visually appealing across print, posters, and digital platforms.

The Donna logotype is presented in shades of lavender, peach, and white for light or dark backgrounds. These color options align with the brand’s identity and are adaptable for varied contexts.

 

EdaMade

BRANDING & GRAPHIC DESIGN
2020
Created for the handmade fashion brand EDAMADE, founded by the client Eda, the logotype uses an elegant and characteristic typeface, making it stand out in print, posters, and business applications.

The logotype is available in black, middle gray, and white. These color options are adaptable for solid or photographic backgrounds, ensuring visibility regardless of context.

GLN Rugs

BRANDING & GRAPHIC DESIGN
WEB DESIGN
Efe International, 2023
The client, GLN Rugs, embodies the motto ‘Stylish rugs, stylish homes,’ which inspired the creation of a sleek and elegant logo design Recognizable across web, print, posters, business applications, and advertisements, this logo. is adaptable for diverse use cases.

The GLN Rugs logotype is available in black, middle gray, and white, designed for solid or photographic backgrounds. The white version is used for dark backgrounds.

Gökçe Yalçınkaya Doma

Game Designer and Interior Architect with expertise in immersive experiences, game environments, and architectural visualization. Experienced in game design, level design, VR applications and use of Unreal Engine for architectural visualization.